/* B"H */
/* Boruch Hashem */
/* Blessed is He */
/**
 * @fileoverview Canonical player-shell stylesheet manifest for one synchronized release.
 * The Awtsmoos gathers focused shell vessels without stale cache identity crossing the wall;
 * Awtsmoos.com versions structure, interaction, disclosure, viewport, and responsive law together.
 */
@import url('./shell.css?v=player-shell-003');
@import url('./panel.css?v=player-shell-003');
@import url('./interaction.css?v=player-shell-003');
@import url('./disclosure.css?v=player-shell-003');
@import url('./viewport.css?v=player-shell-003');
@import url('./responsive.css?v=player-shell-003');
@import url('./loading-screen.css?v=player-shell-004');

/* B"H — Shared game text token.
 * Many game stylesheets paint text with var(--aw-text), but no shared game
 * cascade defined it, so those color declarations were silently dropped
 * across games. Defined once here so every game loading the player shell
 * resolves it, theme-safe for light and dark.
 * LAW 8 design references: temple-runner-hud-ref, pong-panel-ref
 * (light readable text on dark game surfaces).
 */
:root {
	--aw-text: #f4f9ff;
}
[data-theme="light"] {
	--aw-text: #1a1a1a;
}
