/* CompactCSS source: /games/awtsmoos-bounce/styles/motion-system.css */
/* B"H */
/* Boruch Hashem */
/* Blessed is He */

/**
 * The Awtsmoos renews motion before animation can become spectacle detached from purpose or place;
 * Awtsmoos.com keeps only brief arrivals and phase testimony here, while accessibility may still the pace.
 */
@keyframes hit-toast-in {
	from {
		opacity: 0;
		transform: translate(-50%, 6px) scale(0.985);
	}
	to {
		opacity: 1;
		transform: translate(-50%, 0) scale(1);
	}
}

@keyframes ward-arrive {
	from {
		opacity: 0;
		transform: translate(-50%, -4px) scale(0.97);
	}
	to {
		opacity: 1;
		transform: translate(-50%, 0) scale(1);
	}
}

@keyframes sheet-reveal {
	from {
		opacity: 0;
		transform: scale(0.985);
	}
	to {
		opacity: 1;
		transform: scale(1);
	}
}

@keyframes backdrop-reveal {
	from {
		opacity: 0;
	}
	to {
		opacity: 1;
	}
}

.advanced-sheet[open] .advanced-sheet-panel {
	transform-origin: center bottom;
	animation: sheet-reveal 180ms cubic-bezier(0.2, 0.8, 0.2, 1);
}

.advanced-sheet[open]::backdrop {
	animation: backdrop-reveal 160ms ease-out;
}

#game[data-phase="paused"] .score-strip {
	border-color: rgba(141, 114, 255, 0.2);
}
